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Redeem a code. Apply changes. Sign out. Your Notifications. See new chat messages, friend invites, as well as important announcements and deals relevant to you. Your friends. Friends list is currently empty. Connect with friends. After the initial Japanese release, Maxis president Jeff Braun contacted Saito regarding a worldwide release; SimCity creator Will Wright informed Braun of the game; [6] the company localized the game for sale in the United States, and changed the name to capitalize on the popularity of the Sim franchise and increase sales figures.

The South China Morning Post praised the game's formula, noting that it followed in the footsteps of previous open-ended Maxis games.

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Comparing to SimCity , the review remarked that it was more interesting to watch people live out their lives in a tower rather than to observe cars moving around, they also appreciated the "homely" feeling of SimTower , in contrast with other Sim games such as SimEarth and SimLife , which they felt were too universal to take on a personal identity.

However, he stated that the gameplay may be too much for fans of the series. Not much fun at all. However, she also felt that SimTower had good replay value due to the non-linear gameplay, giving the game four stars out of five. The game was criticized by the South China Morning Post for lacking documentation, making it more difficult to learn how to play the game, they also predicted that players would be unhappy with the game's speed, as time plays an important role in earning money from tenants.

Before the player can purchase new facilities, a long period of time must pass before income is earned from tenants; the newspaper was also unhappy with complaints from tenants; specific reasons for their dissatisfaction are never given. However, the two commented that the game can feel slow because it lacks gameplay elements and options present in other strategy games. The game was followed by Yoot Tower called The Tower II in Japan , also designed by Yoot Saito, which was initially released on November 24, for the Macintosh, [14] [15] it was later made available for the Windows operating systems in January Yoot Tower ' s gameplay is similar to that of SimTower —players build hotels, resorts, and office buildings, and work towards building a five-star tower.

SimCity video game SimCity is a city-building simulation video game, designed by Will Wright , published by Maxis , released on 2 February , it is the first game in the SimCity series.

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The game focuses on players operating as a mayor whose task is to build up a city, providing basic transit links and simplistic service needs for their residents, while watching out for problems and dealing with a multitude of disasters, most of which are based on real-life disasters. Alongside the option to make a city from scratch, the game features scenarios that task players to oversee a pre-built city and deal with specific issues that it faces, most of which require the player to rebuild after a disaster. Released for the Commodore Amiga and Macintosh computer, the game was ported onto various gaming platforms.

SimCity received critical acclaim upon release, becoming a commercial success and establishing the title as one of the all-time greats in city-building simulation games, spawning several sequels as a result - SimCity in , SimCity in , SimCity 4 in , SimCity DS , SimCity Societies in , SimCity in The game became the best-selling Maxis title on PC, until the eventual release of the series spin-off The Sims in The objective of SimCity is to design a city, without specific goals to achieve; the player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and take many other actions, in order to enhance the city.

Once able to construct buildings in a particular area, the too-small-to-see residents, known as "Sims", may choose to construct and upgrade houses, apartment blocks, light or heavy industrial buildings, commercial buildings, hospitals and other structures; the Sims make these choices based on such factors as traffic levels, adequate electrical power, crime levels, proximity to other types of buildings—for example, residential areas next to a power plant will appreciate to the highest grade of housing.

In the Super NES version and the player can build rewards when they are given to them, such as a mayor's mansion or a casino. The player may face disasters including flooding, fires and attacks by monsters.

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In addition and tornadoes can trigger train crashes by running into passing trains. The original cities were attempted to re-create their general layout. While most scenarios either take place in a fictional timeline or have a city under siege by a fictional disaster, a handful of available scenarios are based on actual historical events. SimCity was developed by game designer Will Wright. While working on the game Raid on Bungeling Bay , in which the player flies a helicopter dropping bombs on islands, Wright found he enjoyed designing the islands in the level editor more than playing the actual game; this led him to develop sophisticated level editors.

At the same time, Wright was cultivating a love of the intricacies and theories of urban planning and acknowledges the influence of System Dynamics , developed by Jay Wright Forrester and whose book on the subject laid the foundations for what would become SimCity.

The game reflected Wright's approval of mass disapproval of nuclear power; the first version of the game was developed for the Commodore 64 in The original working title of SimCity was Micropolis ; the game was unusual in that it lost. Braun, founder of the tiny software company Maxis , agreed to publish SimCity as one of two initial games for the company. Certain versions have been re-released with various add-ons, including extra scenarios. An additional extra add on for the Windows version of SimCity Classic was a level editor; this editor could be opened without use of the disc.

The level editor is a simple tool that allows the user to create grasslands, dirt land, water portions. It is bordered to the north by the Arctic Ocean , to the east by the Atlantic Ocean , to the west and south by the Pacific Ocean , to the southeast by South America and the Caribbean Sea. North America covers an area of about 24,, square kilometers, about North America is the third largest continent by area, following Asia and Africa, the fourth by population after Asia and Europe.

In , its population was estimated at nearly million people in 23 independent states, or about 7. North America was reached by its first human populations during the last glacial period, via crossing the Bering land bridge 40, to 17, years ago; the so-called Paleo-Indian period is taken to have lasted until about 10, years ago. The Classic stage spans the 6th to 13th centuries. The Pre-Columbian era ended in , the transatlantic migrations—the arrival of European settlers during the Age of Discovery and the Early Modern period.

Present-day cultural and ethnic patterns reflect interactions between European colonists, indigenous peoples, African slaves and their descendants. Vespucci, who explored South America between and , was the first European to suggest that the Americas were not the East Indies , but a different landmass unknown by Europeans. He used the Latinized version of Vespucci's name, but in its feminine form "America", following the examples of "Europa", "Asia" and "Africa". Other mapmakers extended the name America to the northern continent, In , Gerard Mercator used America on his map of the world for all the Western Hemisphere; some argue that because the convention is to use the surname for naming discoveries, the derivation from "Amerigo Vespucci" could be put in question.

This has been formally defined by the UN Statistics Division. The term North America maintains various definitions in accordance with context.


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In Canadian English , North America refers to the land mass as a whole consisting of Mexico , the United States , Canada , although it is ambiguous which other countries are included, is defined by context. In the United States of America, usage of the term may refer only to Canada and the US, sometimes includes Greenland and Mexico, as well as offshore islands. North America has been referred to by other names. Spanish North America was referred to as Northern America, this was the first official name given to Mexico.

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Geographically the North American continent has many subregions; these include cultural and geographic regions. Linguistically and culturally, the continent could be divided into Latin America. Anglo-America includes most of Northern America and Caribbean islands with English-speaking populations; the southern North American continent is composed of two regions. These are the Caribbean; the north of the continent maintains recognized regions as well. In contrast to the common definition of "North America", which encompasses the whole continent, the term "North America" is sometimes used to refer only to Mexico, the United States, Greenland; the term Northern America refers to the northern-most countries and territories of North America: the United States, Bermuda, St.

Pierre and Miquelon and Greenland. Although the term does not refer to a unifie. The journal was founded by Australian-born revolutionary Tse Tsan-tai and British journalist Alfred Cunningham in ; the first edition of the paper was published on 6 November The journal's circulation has been stable for years—the average daily circulation stands at ,, it was owned by Rupert Murdoch's News Corporation until it was acquired by real estate tycoon Robert Kuok in The first edition of the paper was published on 6 November Malaysian tycoon Robert Kuok's Kerry Media bought the controlling interest — a His son, Kuok Khoon Ean, took over as chairman at the end of The consideration — similar to the amount Jeff Bezos paid for the Washington Post — represents 10 times earnings before interest, taxes and amortization , compared to 17 times for the Washington Post.

Readers are able to have free access to all contents on SCMP mobile apps; the paper's average audited circulation for the first half of stood at , In , the readership of the SCMP and the Sunday Morning Post was estimated at ,, its readership outside Hong Kong remains at some 6, copies for the same period, again unchanged. Its average audited circulation for the first half of stood at , copies, with the print edition representing 75 percent of the number of copies.

A discounted student subscription is available, it was increased On 26 March , the Post was given a facelift, with new presentation and fonts. Another redesign in changed the typefaces to Farnham and Amplitude for headlines, Utopia for text, Freight for headers. It was launched online in December Headlines and the introduction to stories are now free to view, while the full articles are available to subscribers. Archive photos and articles are available for purchase.

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At present, the SCMP als. SimEarth SimEarth is a life simulation video game, the second designed by Will Wright , in which the player controls the development of a planet. The game was published in by Maxis. In SimEarth, the player can vary a planet's atmosphere, landmasses, etc.

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